Patch Notes 0.13.0


Gameplay

Added 14 new fairy related activities

Added fairy activity chain to demo

"Help Tavern Keeper": Gold Reward 10 -> 25

"Help Vegetable Vendor": Gold Reward 2 -> 3

"Fight Corrupted Satyrs": Uses 10 -> 5, Base Duration 5 -> 80, Power Reward 5 -> 80, Power Requirement 200 -> 800, Combat XP 1 -> 20

"Raise Zombie Satyrs": Uses 10 -> 5, Base Duration 5 -> 50, Power Reward 25 -> 50, Necromancy XP 2 -> 20


UI/UX

Set maximum columns for choices to 2


Bug Fixes

Fixed large float in activity duration text

Removed incompletable activity from demo

Files

demon-lord-win.zip 30 MB
Version 0.13.0 66 days ago
Web Play in browser
Version 0.13.0 66 days ago

Get The World Is Doomed Unless I Can Raise My Power Level to 1,000,000 and Confront the Demon Lord

Buy Now$2.99 USD or more

Comments

Log in with itch.io to leave a comment.

Any particular reason why raise zombie satyrs and fighting them takes so darn long now? Is there going to be further content that requires them, and thus they have a benefit in that regard? 

Especially for purifying the tree, which was already a long duration activity, now made even longer. 

Or is there plans to add in ways to gain faster multiplier progression? ie Your hero gains a level, from the rank ups they earn, and that level multiplies all xp earned that run? So if you hit level 3, it would multiply xp by 3x?

Thanks for the feedback!

You gain a lot of rewards after purifying the tree, so I wanted to make them tougher.

But there will be more balance changes in the future, if it feels to slow. 

Ahhh. I didn't realize that there is now a reward after purifying the tree. 

On the topic of balance changes, will there at some point be a value to turning in the Necromicon, instead of becoming a Necromancer?