The World Is Doomed Unless I Can Raise My Power Level to 1,000,000 and Confront the Demon Lord
A simple, story based incremental about gaining power to defeat the demon lord.
Feel free to join the discord: https://discord.gg/gEW2SHwDMh
The web version is a demo.
There are currently about 40 more activities in the windows version. I appreciate the support.
The game is still in active development.
Hotkeys
| S | Toggles Stats |
| L | Toggles Log |
| Esc | Opens Menu |
| Updated | 24 days ago |
| Status | In development |
| Platforms | HTML5, Windows |
| Rating | Rated 4.4 out of 5 stars (93 total ratings) |
| Author | reav |
| Genre | Adventure |
| Made with | Godot |
| Tags | Clicker, Fantasy, Idle, Incremental, Text based |
Purchase
Buy Now$2.99 USD or more
In order to download this game you must purchase it at or above the minimum price of $2.99 USD. You will get access to the following files:
demon-lord-win.zip 33 MB
Version 0.17.1
Development log
- Patch Notes 0.17.124 days ago
- Patch Notes 0.17.032 days ago
- Patch Notes 0.16.141 days ago
- Patch Notes 0.16.062 days ago
- Patch Notes 0.15.089 days ago
- Patch Notes 0.14.195 days ago
- Patch Notes 0.14.0Oct 19, 2025
- Patch Notes 0.13.1Sep 13, 2025

Comments
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When is the new patch coming? This game is an absolute unit, can't wait for more
is there a way to transfer your save from the demo to the windows version?
You can export/import your save in the settings.
ive been mostly just sleepmaxxing for the past 50 loops. i can sleep in 6.3 seconds, watch this: zzzzzzzz
like i could play the game but i really want to see if theres something when you complete all 1000 sleeps
unfortunately no, I have gotten to the 1000 sleeps, but there is no unlock in the demo version. IDK about the windows version
Probably not. There is no activity to unlock next to it in the progress page at least. I have unlocked all activites but two in the windows version, and both of those are somewhere completely different.
Really fun game, always siding with the goblins and taming wolves: THE FOREST SHALL HAND ME THE DEMON KING'S HEAD!
This game fucking rocks(it's way harder to side with the goblins)
Goblins/Elves: We pledge to help you in your quest.
Goblins: Our numerous and diverse army will follow you into whatever battle fate may bring. We will change our culture, and even change our very bodies, to better serve the cause.
Elves: We can, uh, sell you this bow. And teach you how to make arrows! (On your own. From your own materials.) And teach you ecomancy! (It’s not very useful on its own.) Oh goodness gracious, look at the time! You need to go slay the Demon Lord! Good luck~!
Really good arrows that can be made later though, and the armor can be upgraded.. but the main win you get with elves is definitely the cabbage soldiers lol
Would appreciate a way to set when you stop doing the thing in automation, like I don't really wanna peruse the books all 4 times, just 2 times will get me th ebooks I need, same with farming, I only need 15 carrots to get the dire wolf, I don't want to/need to exhaust it, kinda prevents it being truly idle.
Else the game is fun.
Some kind of autosave would be amazing. WebGL has been randomly crashing and I lost my progress several times already.
The game normally auto saves every 30 seconds. What browser are you using?
Chrome.
Really fun game! Think combat power in the demo maxes out at 11,379 , or at least that was the highest I was able to get.
Ended up Killing Wolves, Killing Goblins, Aiding Fairy, and Siding with Dragons, maybe combinations of the other options would get me further, but Killing the Fairy never netted me nearly enough Power to continue, and siding with Dwarves just didn't get me as high.
Good game though, excited to see this continue development, and the "automation" really helped it become an "idle" game once I'd reached a high-option-density. Once I figured out what was best for my path, I could let that run and then just wait until I got to the newer options.
I would appreciate an end of loop screen change, currently if you're tabbed out you won't be able to tell what stats went up how much, i'd like to be able to see exactly how much each stat went up.
additionally, an option to auto loop would be nice
patch 0.17.0 makes the game unable to change window size. things are cut off in fullscreen and cut off even more in windowed mode. i think it might be a bug, but otherwise it's a great game! :)
I'll look into it. Could you tell me your OS and screen resolution?
Some ideas for things "not" in the game as of yet:
1) Random events = After completing any activity with "more" than 3 actions (ie explore forest wouldn't count, but kill goblins would), there is a chance to spawn a random event. This would allow you to earn extra/more XP for some skill and some power, possibly bypassing other things. It would also make some playthroughs feel more unique.
2) Shortcuts = Perhaps after doing certain activity enough times, you can now skip it for future runs. So, say you do the defeat Forest Guardian enough times, you can now skip it, and go straight to exploring the forest. Or maybe after exploring the city enough times, you know it by heart now, or where the books are in the library. Skipping would mean you do get the xp, just not have to spend the time doing the actions.
3) Random challenges = Each run generates with a few challenges. Some might be to reach a certain skill level, or maybe complete a questline, or say do a certain kind of action enough times (so say you need to do 30 actions that grant precision xp). Completing a challenge grants you some permanent xp to ALL your skills.
=====
Anywho, check back in it later. As usual. Happy devving.
game crashes when exploring the forest the third time
There are more options in the full version, so you might need that to beat those. You can also help the fairy for options that give more power. I'm not sure if wolves+goblins is better than killing wolves+elves in the demo either.
I was trying to do a evil playthrough XD
In older versions it was possible to kill the fairy and make the sorcerer's potion to get access to magic early in order to proceed, but now that you need magic in order to actually make the potion, yeah that's pretty much as much as you can do on that route in the demo. There's just too much power locked behind sparing the fairy.
Personally, I think it could probably be fixed by allowing us to break down the door at any point of the sage quest rather than just the start (or just being allowed to climb the mountain without being prompted by the sage first). That way we could still get the power from the yetis.
I can't join faction with the dwarves, because the game crashes everytime i complete that task.
But all in all i love the new updates.
Edit: After trying to finish the round without joining the dwarves i had another crash after attacking the city.
Could you post the latest log after the game crashed? The log files are located here: user_name\AppData\Roaming\Godot\app_userdata\demon lord loop\logs
I think there is a bug with the loop button for the "end content demon". It kept saying I needed to click the demon 3 times to unlock the button but it never became available even after I clicked him a bunch. Also the buttons for the swamp sections seemed to be separated all around the mountian and wizard options as opposed to being together. If all of the swamp options were below the wizard options at the very bottom it probably would have been easier to scroll through.
I binged this game hard, the most points I could get so far was in the 12K. It feels like you covered most of the genre's niches for sources of power, I imagine its going to be difficult to keep scaling the story up to 1 million. But I want to tell you I really like your game, the way you balanced all the options was very good. When I first started playing I kept imagining I was watching an isekai story like re: zero. Being worried about making the right choices then getting lost on the slippery slope of looping the bad choices to see if I could find the power I needed.
I have some ideas of the hero's next steps if you would like to hear my loose thoughts.
He could take his army to the next city/region and liberate it from captivity to gain more army and weapons development. A royal family arc.
Relics of power quests, build a defensive fortress that can be upgraded. A martial arts learning arc with monks. Schools and factories for the army. Fortification starting as one base, to kingdom city, to the whole region, country, and finally the continent. Sending envoys to find/ask for help in other areas to get more people. A quest going around the whole border to set up ambushes and defenses. Going to the final stronghold/dimension of evil to expel it. Find a traitor within the kingdom that needs to be expelled along with his secret coalition.
I look forward to your next update, but feel free to take your time to enjoy the process as you make something great. :)
Took a while but finally got everything done in 1 run, took about 2 days.
Love the game ^^. Great concept. Maybe move the reset points of automation. Twice now I have reset all my changes when trying to select a different comp xD… Or even a confirmation would help.
https://store.steampowered.com/app/4204590/Reincarnated_as_a_Dark_Lord_Before_Ta...
Idk how to put this but... buttttttt....
I know this game was made first, but someone yoinked the idea out of nowhere.
I see so as well. I hope its the creator of this game T-T (Doubt it is). But I wouldn’t say yoinked. More like just stealing. But if the Owner of this game deploys a steam game, then the other game cant do anything.
I know it's not the creator of this game based on the update done a week ago and that game's preview being nothing alike in terms of UI. But outside from that? Functionally the same game. Instead of 1 000 000... it's 999 999 999. Which... eh.
Just found a third game in this format today: https://stripedbutterfly.itch.io/surviving-magic-academy-as-a-demon-lord
Which seems to be taking more cues from the other game than this one, ironically.
The games are similar on the surface, but in practice they play so much differently that I wouldn't even treat it as "clone with different actions" which is already perfectly serviceable as a different game imo. (It's a game obviously inspired by this one and with similar theming, but different core gameplay mechanics which means the way you actually play the two ends up being nothing alike.)
(It was posted on itch like a month ago. Apparently it got some minor updates since then, but it's hard to judge until the next major content update which will more firmly cement it as being obviously different.)
I would really like the option to 'record' the choices I make on a run for an auto preset. Going through the list every time I want to make a new one is not fun, being able to just play and make the preset at the same time would be cool. (Great game though)
Also, a way to easily tell the difference between different things in the automation screen. So a different colour for if the automation is turned on, and if they are a choice.
Woo! love the update! Absolutely worth the wait.
I love how you expanded on the Necromancy, but I noticed you didn't include the goblin king for resurrection. other than that (and maybe the rabbits, since fighting the wolves instead of feeding them doesn't result in their deaths), you've covered all your bases on that front.
Can't wait for the next update!
EDIT: and the rats, that 10 juicy power left on the table right there, going un-necromancied and such.
pretty sure the reason you can't have the rats is the innkeeper implies he is gonna cook them when you're done.
Suggestion: When using automation, the game should check to see if something higher-priority has become available after each attempt at its current task. At the moment, once it starts doing something it will keep doing it until it can't continue, which results in eg. collecting way more wood than is necessary.
If it rechecked after each iteration then you could just set the task that uses the wood to higher priority and it would stop gathering wood once it had enough to do that.
salut, juste pour savoir : c'est quoi le maximum de power obtenable dans la démo ? j'ai l'impression qu'on est limité vers 8000, mais j'aimerais savoir si on ne pourrais pas avoir plus ?
Error
The following features required to run Godot projects on the Web are missing:
WebGL2 - Check web browser configuration and hardware support
Godot keeps crushing still loved it so paid xD
Loving this game, can't wait for the next update
Stop me if you saw this bug before (or if it's not a bug at all) - in the paid version, I can learn magic and practice arcane blast by going to the mines and infusing the crystals with mana BEFORE doing the tower intro fetch quest and studying magic under the sage
It may be a bug since you are infusing magic though there are legitimate ways to skip the sage with magic in the form of killing the fairy and making a magic potion so I cannot be certain.
I'm not killing the fairy in this play through. You could ignore the fairy entirely and just go through the mountain -> main -> open gate and infuse mana crystals is enough to teach magic and open up arcane blast's branch
I've fixed the two bugs. Thank you both for reporting them.
QOL suggestion: in the automation menu an option to automatically set 'choice's to off with a button press
Also we need some granular control to get exact timings. I'd like if we could right click to do something only once.
Automation rules won't automatically stop Gather Wood at 10 to go Fight Twig Creatures.
Is there no checking between steps of a task to see if there is a new task it can swap to?
is the downloaded version a program or a local browser page? the biggest annoyance I'm having with the demo is that it stops progressing if it's not visible on the screen (yes it keeps working if only a small part is visible but finding a way to keep part of 4 different windows visible while working in a 5th was kind of annoying) but most stand alone programs do not have that restriction in my experience so it'd be worth the 3 dollars to have that issue fixed if nothing else
also would be nice if you could import your multipliers from the demo to the main game at least if there's problems creating a full save export for some reason
The downloadable version is a program.
If you import your save file, you'll keep all the multipliers from the demo.
how do you import the save file?
In the settings menu, you can export the save from the demo by either copying the text or downloading the save file. You can then import it into the payed version.
Thank you
Having trouble figuring out what the action after Learn Holy Smite is in the paid version if anyone can help!
Craft Holy Hand Grenade = ally with goblins + return necronomicon
The games branches are blanced in terms of power gained, so if you are missing something, look in the branch with missing power.
wolves+goblins ~~ elves
return necronomicon ~~ use necronomicon
The fairy and tower branches however have a clear best choice.
Finally, now that I'm well rested I can train to fight the demon lord!
It took me 87 loops to do this...
For anyone wondering how much sleep this is, here is the math (based a few assumptions)
Considering this is a fantasy world, we can assume the main character gets a healthy 8 hours of sleep.
On top of that, the "Sleep" action has the description of "Just 5 more minutes" meaning we can count each of the 1,000 sleep actions as 5 minutes each for a total of 5,000 minutes.
5,000 / 60 ~= 83.3
83.3 + 8 = 91.3
91.3 hours
OR
8 * 60 = 480
5,000 + 480 = 5,480
5,480 minutes
OR
91.3 / 24 ~= 3.8
3.8 days
the ridiculous things some people do ... Good job!
What I'm curious about is, would it be more efficient to gain 500P over the course of X seconds, so that the sleep can occur for 1200 - X seconds? Or is it better to reset every 600 seconds?
goblin book freezes my game after i read it ): plz fix
edit: vials also froze my computer, along with a couple others. this is really unfortunate
Absolutely Loved it. Can't wait for there to be more content.
Agree
bug: ally of the goblins says it gives 1 power and it actually gives 20
add a change automation loadout name button please
Is the demo even beatable because I dont see how. I managed 252 power but there is not enough time. Unless there is a better path
Yes it can be beaten, but the game works around the concept of repeating your run getting faster each time and thus progressing further. There are also more viable paths that will get you further, eventually though any path is viable.
It is fun though. Havnt bought it yet but considering it.
if I were you, I would wait and see if it gets another update. As it is now, the current version doesn't have an ending. You just reach a point where you are so fast that run out of tasks.
Its just not worth it right now, and it doesn't seem like another update is coming
yeah. I also am building a little game and decided to use Godot to built it. The main code is in python so it works pretty well. Not too steep of a learning curve.
this comment aged very poorly very quickly
if you automate the a major choice, such as aid/kill fairy, you should not have to click the prompt again
Skills don't give a bonus to actions until you prestige, and the bonus isn't big enough. It should work like Increlution.
I started your game and enjoyed it. Im working to release my own first game hopefully by may
I love this game! I've been checking the page every day to see if there's been an update :D
i like the premise, but not the way i have to interact with the game a few times a minute but not more or less frequently, and the repetitiveness got boring (probably because each cycle takes a while). i think it would be more fun for me if game time passed instantly without having to wait, but i also was looking for idle games where i could check in way less often, so i guess i'm not the audience for this either way right now
oh, also, scrolling with a touchpad was way too sensitive for some reason, it made the actions list pretty hard to navigate on a laptop because very little movement would scroll all the way to the bottom/top, this is different from how everything else on my computer reacts to the touchpad. not sure what's the reason for that. it'd be nice to have an alternative way to scroll, like arrow keys